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Weapons for Torment: Tides of Numenera are located on this page. They come in Ranged and Melee versions and can be Light, Medium or Heavy. Light Weapons confer a +15% to hit modifier and are recommended for characters or players that do not have access to Combat Skills (Nanos and Jacks). Light and Medium Weapons both use Speed to increase damage via Effort, while Heavy Weapons use Might. Heavy Weapons are considered 2-handed so you will not be able to use an Offhand while wielding one. Any character who isn't using a Heavy Weapon should be equipped with an Offhand, even if their Weapon is Ranged.

 

Weapons

 

Melee Weapons

Light Weapons

Name Stat Used for Effort Effect

crystalline-shard-tormentCrystalline Shard

Speed

2 Physical damage

+2 Damage per Effort (Max 6)

concussive-truncheon-tormentConcussive Truncheon

Speed

4 Physical damage

+3 Damage per Effort (Max 15)

Critical hits confer Stunned (1 round)

DaggerDagger

Speed

2 Physical damage

+3 Damage per Effort (Max 9)

rapier-tormentRapier

Speed

3 Physical damage

+3 Damage per Effort (Max 9)

Sonic BladeSonic Blade

Speed

4 Physical damage

+3 Damage per Effort (Max 12)

Light Weapon Bonus: +15% on weapon attacks

On hit, confer Sonic Disruption (-1 Armor), Active 1 Round.

WhispersWhispers

Intellect

4  Energy damage

4 Physical damage

+3 damage per Effort (Max 12)

Light Weapon Bonus: 15% on weapon attacks

Blood Bone ShardBlood Bone Shard

Speed

3 Physical damage

4  Chemical damage

+3 damage per Effort (Max 15)

Light Weapon Bonus: 15% on weapon attacks

On critical hits, confer Controlled (Forced to fight on the caster's side). Active 1 Round

Transdimensional ScalpelTransdimensional Scalpel

Speed

Speed

4  Transdimensional damge

+3 damage per Effort applied (Max 15)

Light Weapon Bonus: 15% on weapon attacks

On critical hits, wielder gains Phased (Converts all damage to Transdimensional and grants +30% Evasion, +3 Resistance except Transdimensional and character is +100%) Active 1 Round

Improved Transdimensional ScalpelImproved Transdimensional Scalpel

Speed

Speed

 Transdimensional damge

+3 damage per Effort applied (Max 18)

Light Weapon Bonus: 15% on weapon attacks

On hit confers Cut Through Dimensions on target (-5 Resistance), On critical hits wielder also gains Phased (Converts all damage to Transdimensional and grants +30% Evasion, +3 Resistance except Transdimensional damage dealth to this character is +100%) Active 2 Rounds.

Infused Crystalline ShardInfused Crystalline Shard

Speed

 

3 Physical damage

+3 damage per Effort applied (Max 9)

Light Weapon Bonus: 15% on weapon attacks

 

 

Medium Weapons

Name Stat Used for Effort Effect

Battleaxe

Might

7 Physical damage

+2 Damage per Effort (Max 6)

verred-tormentVerred

Speed

5 Physical damage

+3 Damage per Effort (Max 6)

Healing SwordHealing Sword

Speed

8 Physical damage

+3 Damage per Effort (Max 8)

On critical hits, Heals 4 points of Health on wielder

Impossible BladeImpossible Blade

Speed

7  Relativistic (Ignores Resistance) damage

+3 Damage per Effort (Max 12)

Disruption BladeDisruption Blade

Speed

8 Physical damage

+4 damage per Effort (Max 12)

On hit, confer Material Disruption (-3 Armor). Active 2 Rounds.

Temporal Hammer

Might

16 Physical damage

+2 Damage per Effort (Max 12)

Gain +30% on melee weapon attacks.

Eight-fingered MaceEight-fingered Mace

Might

4 Physical damage

3 Chemical damage

+2 Damage per Effort (Max 6)

 

 

Heavy Weapons

Name Stat Used for Effort Effect

GreatswordGreatsword

Might

8 Physical damage

+2 Damager per Effort (Max 2)

GreataxeGreataxe

Might

14 Physical damage

+2 Damager per Effort (Max 4)

Quickice AxeQuickice Axe

Might

8 Physical damage

7  Chemical damage

+1 Damager per Effort (Max 3)

On hit, confer bleeding (6 Physical damage per turn). Active 2 rounds.

Runic Blade of Tol DanorRunic Blade of Tol Danor

Might

10 Physical damage

10  Energy damage

+2 Damager per Effort (Max 8)

Galvanic HammerGalvanic Hammer

Might

13 Physical damage

13  Energy damage

+2 Damager per Effort (Max 8)

On critical hits, confers Hobbled to all enemies in Immediate range (-50% Movement Speed, -15% Evasion). Active 3 Rounds.

Cacophony BladeCacophony Blade

Might

18 Physical damage

+2 Damager per Effort (Max 15)

On critical hits, deals 8  Mental damage to all enemies in Immediate range.

Sapient BladeSapient Blade

Speed

10 Physical damage

+4 Damager per Effort (Max 16)

-15% to critical hit chance on weapon attacks. On critical hits, wielder gain Sapient Blade (+5  Mental damage). Active 3 Rounds.

 




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