Melee Weapons
Light Weapons
Name | Stat Used for Effort | Effect |
---|---|---|
Crystalline Shard |
Speed |
2 Physical damage +2 Damage per Effort (Max 6) |
Concussive Truncheon |
Speed |
4 Physical damage +3 Damage per Effort (Max 15) Critical hits confer Stunned (1 round) |
Dagger |
Speed |
2 Physical damage +3 Damage per Effort (Max 9) |
Rapier |
Speed |
3 Physical damage +3 Damage per Effort (Max 9) |
Sonic Blade |
Speed |
4 Physical damage +3 Damage per Effort (Max 12) Light Weapon Bonus: +15% on weapon attacks On hit, confer Sonic Disruption (-1 Armor), Active 1 Round. |
Whispers |
Intellect |
4 Energy damage 4 Physical damage +3 damage per Effort (Max 12) Light Weapon Bonus: 15% on weapon attacks |
Blood Bone Shard |
Speed |
3 Physical damage 4 Chemical damage +3 damage per Effort (Max 15) Light Weapon Bonus: 15% on weapon attacks On critical hits, confer Controlled (Forced to fight on the caster's side). Active 1 Round |
Transdimensional Scalpel |
Speed |
Speed 4 Transdimensional damge +3 damage per Effort applied (Max 15) Light Weapon Bonus: 15% on weapon attacks On critical hits, wielder gains Phased (Converts all damage to Transdimensional and grants +30% Evasion, +3 Resistance except Transdimensional and character is +100%) Active 1 Round |
Improved Transdimensional Scalpel |
Speed |
Speed 9 Transdimensional damge +3 damage per Effort applied (Max 18) Light Weapon Bonus: 15% on weapon attacks On hit confers Cut Through Dimensions on target (-5 Resistance), On critical hits wielder also gains Phased (Converts all damage to Transdimensional and grants +30% Evasion, +3 Resistance except Transdimensional damage dealth to this character is +100%) Active 2 Rounds. |
Infused Crystalline Shard |
Speed |
3 Physical damage +3 damage per Effort applied (Max 9) Light Weapon Bonus: 15% on weapon attacks |
Medium Weapons
Name | Stat Used for Effort | Effect |
---|---|---|
Battleaxe |
Might |
7 Physical damage +2 Damage per Effort (Max 6) |
Verred |
Speed | 5 Physical damage +3 Damage per Effort (Max 6) |
Healing Sword |
Speed |
8 Physical damage +3 Damage per Effort (Max 8) On critical hits, Heals 4 points of Health on wielder |
Impossible Blade |
Speed |
7 Relativistic (Ignores Resistance) damage +3 Damage per Effort (Max 12) |
Disruption Blade |
Speed |
8 Physical damage +4 damage per Effort (Max 12) On hit, confer Material Disruption (-3 Armor). Active 2 Rounds. |
Temporal Hammer |
Might | 16 Physical damage +2 Damage per Effort (Max 12) Gain +30% on melee weapon attacks. |
Eight-fingered Mace |
Might | 4 Physical damage 3 Chemical damage +2 Damage per Effort (Max 6) |
Heavy Weapons
Name | Stat Used for Effort | Effect |
---|---|---|
Greatsword |
Might |
8 Physical damage +2 Damager per Effort (Max 2) |
Greataxe |
Might |
14 Physical damage +2 Damager per Effort (Max 4) |
Quickice Axe |
Might |
8 Physical damage 7 Chemical damage +1 Damager per Effort (Max 3) On hit, confer bleeding (6 Physical damage per turn). Active 2 rounds. |
Runic Blade of Tol Danor |
Might |
10 Physical damage 10 Energy damage +2 Damager per Effort (Max 8) |
Galvanic Hammer |
Might |
13 Physical damage 13 Energy damage +2 Damager per Effort (Max 8) On critical hits, confers Hobbled to all enemies in Immediate range (-50% Movement Speed, -15% Evasion). Active 3 Rounds. |
Cacophony Blade |
Might |
18 Physical damage +2 Damager per Effort (Max 15) On critical hits, deals 8 Mental damage to all enemies in Immediate range. |
Sapient Blade |
Speed |
10 Physical damage +4 Damager per Effort (Max 16) -15% to critical hit chance on weapon attacks. On critical hits, wielder gain Sapient Blade (+5 Mental damage). Active 3 Rounds. |