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Melee Weapons

Light Weapons

Name Stat Used for Effort Effect

crystalline-shard-tormentCrystalline Shard

Speed

2 Physical damage

+2 Damage per Effort (Max 6)

concussive-truncheon-tormentConcussive Truncheon

Speed

4 Physical damage

+3 Damage per Effort (Max 15)

Critical hits confer Stunned (1 round)

DaggerDagger

Speed

2 Physical damage

+3 Damage per Effort (Max 9)

rapier-tormentRapier

Speed

3 Physical damage

+3 Damage per Effort (Max 9)

Sonic BladeSonic Blade

Speed

4 Physical damage

+3 Damage per Effort (Max 12)

Light Weapon Bonus: +15% on weapon attacks

On hit, confer Sonic Disruption (-1 Armor), Active 1 Round.

WhispersWhispers

Intellect

4  Energy damage

4 Physical damage

+3 damage per Effort (Max 12)

Light Weapon Bonus: 15% on weapon attacks

Blood Bone ShardBlood Bone Shard

Speed

3 Physical damage

4  Chemical damage

+3 damage per Effort (Max 15)

Light Weapon Bonus: 15% on weapon attacks

On critical hits, confer Controlled (Forced to fight on the caster's side). Active 1 Round

Transdimensional ScalpelTransdimensional Scalpel

Speed

Speed

4  Transdimensional damge

+3 damage per Effort applied (Max 15)

Light Weapon Bonus: 15% on weapon attacks

On critical hits, wielder gains Phased (Converts all damage to Transdimensional and grants +30% Evasion, +3 Resistance except Transdimensional and character is +100%) Active 1 Round

Improved Transdimensional ScalpelImproved Transdimensional Scalpel

Speed

Speed

 Transdimensional damge

+3 damage per Effort applied (Max 18)

Light Weapon Bonus: 15% on weapon attacks

On hit confers Cut Through Dimensions on target (-5 Resistance), On critical hits wielder also gains Phased (Converts all damage to Transdimensional and grants +30% Evasion, +3 Resistance except Transdimensional damage dealth to this character is +100%) Active 2 Rounds.

Infused Crystalline ShardInfused Crystalline Shard

Speed

 

3 Physical damage

+3 damage per Effort applied (Max 9)

Light Weapon Bonus: 15% on weapon attacks

 

 

Medium Weapons

Name Stat Used for Effort Effect

Battleaxe

Might

7 Physical damage

+2 Damage per Effort (Max 6)

verred-tormentVerred

Speed

5 Physical damage

+3 Damage per Effort (Max 6)

Healing SwordHealing Sword

Speed

8 Physical damage

+3 Damage per Effort (Max 8)

On critical hits, Heals 4 points of Health on wielder

Impossible BladeImpossible Blade

Speed

7  Relativistic (Ignores Resistance) damage

+3 Damage per Effort (Max 12)

Disruption BladeDisruption Blade

Speed

8 Physical damage

+4 damage per Effort (Max 12)

On hit, confer Material Disruption (-3 Armor). Active 2 Rounds.

Temporal Hammer

Might

16 Physical damage

+2 Damage per Effort (Max 12)

Gain +30% on melee weapon attacks.

Eight-fingered MaceEight-fingered Mace

Might

4 Physical damage

3 Chemical damage

+2 Damage per Effort (Max 6)

 

 

Heavy Weapons

Name Stat Used for Effort Effect

GreatswordGreatsword

Might

8 Physical damage

+2 Damager per Effort (Max 2)

GreataxeGreataxe

Might

14 Physical damage

+2 Damager per Effort (Max 4)

Quickice AxeQuickice Axe

Might

8 Physical damage

7  Chemical damage

+1 Damager per Effort (Max 3)

On hit, confer bleeding (6 Physical damage per turn). Active 2 rounds.

Runic Blade of Tol DanorRunic Blade of Tol Danor

Might

10 Physical damage

10  Energy damage

+2 Damager per Effort (Max 8)

Galvanic HammerGalvanic Hammer

Might

13 Physical damage

13  Energy damage

+2 Damager per Effort (Max 8)

On critical hits, confers Hobbled to all enemies in Immediate range (-50% Movement Speed, -15% Evasion). Active 3 Rounds.

Cacophony BladeCacophony Blade

Might

18 Physical damage

+2 Damager per Effort (Max 15)

On critical hits, deals 8  Mental damage to all enemies in Immediate range.

Sapient BladeSapient Blade

Speed

10 Physical damage

+4 Damager per Effort (Max 16)

-15% to critical hit chance on weapon attacks. On critical hits, wielder gain Sapient Blade (+5  Mental damage). Active 3 Rounds.

 




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