Ranged Weapons

Light Ranged Weapons

Name Range Effect Location

buzzer-tormentBuzzer

Medium

3 Physical damage

+2 Damage per Effort (Max: 6)

Reef of Fallen Worlds

stingcharge-tormentStingcharge

Short

4  Energy Damage

+3 damage per Effort applied (Max +12)

Light Weapon Bonus: +15% on weapon attacks

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Ecstasy ParalyzerEcstasy Paralyzer

Medium

10  Mental Damage

+2 damage per Effort applied (Max +10)

Light Weapon Bonus: +15% on weapon attacks

On hit, confer Dazed (-15% Willpower, -15% on attacks). On critical hits, confer Stunned (Character cannot move or take actions) Active 1 Round.

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Piton DriverPiton Driver

Medium

9 Physical Damage

+2 damage per Effort applied (Max +8)

Light Weapon Bonus: +15% on weapon attacks

+15% to critical hit chance on weapon attacks

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PetronelPetronel

Medium

12  Energy Damage

+3 damage per Effort applied (Max +18)

Light Weapon Bonus: +15% on weapon attacks

On hit, confer Petronel's Fire (-1 Resistance). Active 2 Rounds.

 

 

 

Medium Ranged Weapons

Name Range Effect Location

crossbow-tormentCrossbow

Long

5 Physical damage

+1 Damage per Effort (Max: 6)

Reef of Fallen Worlds

SlugspitterSlugspitter

Long

10 Physical damage

+1 Damage per Effort (Max: 4)

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NeedlerNeedler

Medium

7 Physical damage

7  Chemical damage

+2 Damage per Effort (Max: 10)

On critical hits, confer Immobilized (Character cannot move). Active 1 Round.

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Gravitational OverseerGravitational Overseer

Medium

7 Physical damage

2  Relativistic (Ignores Resistance) damage

+2 damage per Effort applied, Max +8

On hit confer Bleeding (6 Physical damage per turn). Active 3 Rounds.

Silver

 

 

Heavy Ranged Weapons

Name Range Effect Location

Thunder CannonThunder Cannon

Short

10 Physical damage

+1 Damage per Effort (Max: 3)

On critical hits, confer Knocked Down (-45% Evasion and consumes Movement to stand).

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Heavy CrossbowHeavy Crossbow

Long

7 Physical damage

+1 Damage per Effort (Max: 2)

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Entropic EngineEntropic Engine

Medium

10  Energy damage

8 Physical damage

+1 Damage per Effort (Max: 4)

On critical hits, confer Disrupted (Entropic forces destabilize the target, causing negative effects to increase each round.) Active 3 Round.

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